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Role Playing Games Books

Number of products: 7367
Page 2 of 737

The Fantasy Role-Playing Game: A New Performing Art
by: Daniel Mackay
publisher: McFarland & Company, published: 2001-03
ASIN: 0786408154
sales rank: 991591
price: $28.00 (new), $19.11 (used)
Many of today's hottest selling games-both non-electronic and electronic-focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokémon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPs), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art-especially in terms of aesthetics-of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
Serenity Six-Shooters & Spaceships (Serenity Role Playing Game)
by: Lynn Blackson
publisher: Margaret Weis Productions, published: 2009-04-29
ASIN: 1931567816
sales rank: 190520
price: $15.95 (new), $19.97 (used)
They say a ship will bring you work and a gun will help you keep it. Problem is, with all manner of ships sailing the black and more weapons and gear than you can shake a rain-stick at, if you don't know what you're doing you could end up flyin' off in some rust-bucket powered by a Capissen 38 engine, all the while carrying a pistol as like to explode in your hand as shoot straight. But don't fret ... we're here to help. Six-Shooters & Spaceships is an expansion to the Serenity Role Playing Game. You'll find everything you need to get your crew armed, equipped, and flyin' in style. In addition to 26 new ships and pregenerated crews, you'll find mules, robots, guns of all makes and models, and stuff to help you blow things up. Heck, you might even come across some Fruity Oaty Bars!
Everquest Realms of Norrath Freeport (Sword & Sorcery : Everquest Role-Playing Game)
by: Owen Stephens
publisher: White Wolf Publishing, published: 2003-04-14
ASIN: 1588461289
sales rank: 1383935
price: $12.99 (new), $8.70 (used)
Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
by: Richard V. Kelly
publisher: McFarland & Company, published: 2004-08
ASIN: 0786419156
sales rank: 1000577
price: $25.60 (new), $7.74 (used)
This book is about the fastest growing form of electronic game in the world—the Massively Multiplayer Online Role Playing Game (MMORPG). It introduces these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, and describes their evolution and sometimes become addicted to it. It also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool.

Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.

Batman Role-playing Game - Dc Heroes Role-playing Game
by: Jack A.; Gorden, Greg; Winninger, Ray Barker
publisher: Mayfair Games Inc., published: 1989
ASIN: B000IWYUVU
sales rank: 4218647
price: $9.99 (used)
Big Damn Heroes Handbook (Serenity Role Playing Game)
publisher: Margaret Weis Productions, published: 2009-09-30
ASIN: 1931567824
sales rank: 124017
price: $31.99 (new), $43.45 (used)
No Power in the 'Verse Can Stop You
The original Serenity Role Playing Game has sold more than 25,000 copies in print and has continued to draw in more fans to gaming with the Cortex System rules for over three years. The fans are eager for more options they can bring to the game table. Now we have the answer for them.
The Big Damn Heroes Handbook is an expansion to the Serenity Role Playing Game, and offers new information useful to both players and Game Masters, and includes everything from additional rules, to storytelling advice and alternate campaign models, to more information about characters from the 'Verse-including those familiar to fans and new ones that can be used to surprise the players. It also includes new and creative ways to swear in Chinese!
While not required to play the game, this is material the fully expands upon the original core book and is designed to be of great use to players while maintaining appeal to non-gamer fans. The Big Damn Heroes Handbook will help keep game groups flyin' for years.
Robotech The Shadow Chronicles Role Playing Game
by: Kevin Siembieda
publisher: Palladium Books, published: 2008-03-15
ASIN: 1574571338
sales rank: 493768
price: $7.99 (new), $9.95 (used)
Secrets of the Mud Wizards: Playing and Programming Muds, Moos, Mucks, and Other Internet Role-Playing Games
by: Andrew Busey
publisher: Sams, published: 1995-09
ASIN: 0672307235
sales rank: 1033618
price: $600.00 (new), $12.95 (used)
This book has something for everyone! It provides an introduction to Internet MUDs for new users, a reference guide for more experienced MUD users, and a directory of interesting MUDs for all levels. In addition, it shows how to program MUD characters, ro "Shows how to play MUDs, create characters, and program new MUDs. Written by two MUD wizards with years of experience in playing and programming MUDs. A complete guide to MUDs--from creating characters to programming MUDs". Covers MUDs, MOOs & MUCKs on the Internet

Synopsis:

Two MUD wizards with years of experience in playing and programming MUDs now teach readers how to play MUDs, create characters, and program new MUDs. Busey and Poirier walk readers through the process of telneting to a MUD, and explore the different kinds of MUDs, MOOs, and MUCKs in detail.

Explore the Depths of the Internet's Multi-User Dungeons

Your quest has begun! It's your turn to wander the corridors of the Net and unlock the magical mystical powers of MUDs, MOOs, MUCKs, and MUSHES.

Unlock the secrets on how to become a wizard;walk through the process of programming objects and rooms, and administering a MUD
Discover the best MUD sites in the universe with the MUD directory
Explore all the commands and how to use them to your best advantage
Uncover the differences between social MUDs and combat MUDs
Take a hourney through the various types in detail
Wander through real-life stories of successes and failures, relationships, and MUD marriages.
Create your ow fantastic world and program and play new MUDs

Overview
Part I Introduction to MUDs and MUDding
1 Introduction to MUDs
2 MUD Basic Training
3 Your MUD Persona and Role-Playing
4 Connecting To MUDs
Part II MUD Player's Guide
5 MUD Social Issues
6 MUD Relationships
7 The Social MUDs-MOOs, MUSHes, and MUCKs
8 LPMUDs: An Introduction to Combat MUDs
9 DikuMUDs
10 MUD Clients
11 Being a Wizard (MUDding at the Next Level)
Part III MUD Programming Guide
12 The Other Side of MUDs
13 Essentials of LPC Programming (on LPMUDs)
14 Programming MOOs
15 MUCK and MUSH Programming
Appendixes
A The MUD Yellow Pages
B MUD Glossary
C MUD Clients and Where to Find Them
D Available Servers

World Tree: A Role Playing Game of Species and Civilization
by: Bard Bloom
publisher: Padwolf Publishing,, published: 2001-02
ASIN: 1890096105
sales rank: 1130335
price: $19.73 (new), $11.03 (used)
Readers can learn the detailed information about the inhabitants of the WorldTree and play their own games in its domain. (Games/Gamebooks)
Narrator's Toolkit (Star Trek Next Generation: Role Playing Game)
by: Pocket Books
published: 1998-09-30
ASIN: B000H2MRSE
sales rank: 2545009
price: $10.52 (new), $10.44 (used)
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