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Role Playing Games Books

Number of products: 8554
Page of 856

Fantasy Adventures Role-Playing Game (Fantasy Adventures RPG)
by: Christopher Ng Wai Chung
publisher: Modeus Publications, published: 2011-04-16
ASIN: B004WX14MY
sales rank: 62020
This is a rule-light fantasy Kindle-based RPG.

- Requires paper, pencil and only d6's for game-play.
- Contains 5 races : Human, Elf, Dwarf, Halfling and Orc.
- Contains 4 classes : Warrior, Scoundrel, Priest and Wizard.
- 10 levels of game-play
- One introductory adventure.
The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
by: Brian Tinsman
publisher: Morgan James Publishing, published: 2008-11-01
ASIN: 1600374476
sales rank: 55632
price: $10.61 (new), $12.58 (used)
The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Challenger RPG a Free Roleplaying Game
by: David Dostaler
publisher: Superior Games Books, published: 2011-07-04
ASIN: B005ALS1V4
Game Features:

Free, 20+ Races, 36 Classes, 50+ skills including: specific skills, broad skills, power skills, and special ability skills. GM rolls no dice, completely player-driven approach to gaming with a core mechanic using the d20 and set damage ratings for most weapons so combat is faster and more furious than ever before. 2x faster combat than 4E Dungeons and Dragons.

More than 60 Pages of GM advice useable with any system. New rules on stacking monsters, monster subtypes, magic items, a list of monsters for use with Challenger, traps, and rules on non-combat obstacles complete with TN's.

The rules on Base Skills have been removed and clarified. No more must you roll 75 different base skills to start play. It's as simple as choosing your skills, classes, race, 5 powers, purchasing equipment and calculating your stats and you're done!

New rules on armor, equipment, and improved background powers to further detail your character like never before. Crazy races have been ditched and new races combined to make the rules on races simpler, more flexible, and even more entertaining!

You'll still find the classic traits generator for your character, improved formatting thanks to the masterful Matt Fleming (soon to be included in the game credits) and fantastic artwork by the incomparable L.E.C.D.

Remember: The whole thing's free to download in the sample. If this product doesn't live up to your highest expectations, please let me know! I humbly beg you to bestow your great wisdom on my careless and idiotic mistakes. Thank you.

***Update December, 12, News***

Merry Christmas, Gamer-Readers! Thanks so much for your awesome support, it's really appreciated. It's been a while since anyone's e-mailed me and kicked my butt about the clap trap in this book so please send some arse-kicking my way for the new year! I know there's still something that can be improved, some classes to be added we haven't thought of yet...maybe a cool idea you want included in the rules, etc. Challenger is meant to let you play any character, so what are we missing?

Also, we've just recently put out two brand new and completely free products for use with your 185 page Challenger Core Rulebook: Adventure Pack One containing 7 complete adventures including one Christmas themed quest "Into the North" and an online E-book Dice Roller so now you can roll your dice directly on your Kindle! Enjoy, and Merry Christmas. May all your dice rolls be 20's!

***January, 18th Update***

The novel "The Vampire War" a comic fantasy, has been moved elsewhere on Amazon Kindle, but I've added the prequel novel "The End of The World" to the Challenger file. Enjoy!

Our Mission Statement:

Despite the low (or nonexistant) price of this product I've invested hundreds (if not thousands) of hours in its production. I've flown over 1,500 miles and met countless game designers, playtesters, and fellow gamers such as yourself, and I know Challenger isn't done yet. There's still a long way to go but I must thank everyone who helped me. This game would not be what it is today without the invaluable feedback from countless gamers such as yourself. If you have anything at all to say about the game, good or bad, I'd love to hear it. Any critical advice would be even more welcome. Thank you.

--David L. Dostaler

Author, Challenger RPG


Battlestar Galactica Role Playing Game
by: Jamie Chambers
publisher: Margaret Weis Productions, published: 2007-09-01
ASIN: 1931567557
sales rank: 426339
price: $9.99 (new), $12.00 (used)
Battlestar Galactica Role Playing Game

The Cylons were created by Man.
They rebelled.
They evolved.
And they have a plan.

The Second Cylon War was over within a day. The Cylons slaughtered billions of humans on the worlds of the Twelve Colonies. Artificial life forms constructed by man, the Cylons re-created themselve into the image of their creators. They look and feel. completely human. Some are even programmed to think they are human; sleeper agents unwittlingly waiting for the trigger to pursue the Cylon agenda, which is the destruction of the human race.

Outgunned, outnumbered, human survivors have no choice but to flee. The rag-tag fleet of civilian ships is being guided and protected by the only remaining battleship from the entire colonial military, Battlestar Galactica. Officers and enlisted men and women, politicians and mechanics, children and parents must overcome personal demons and differences on their desperate search for a mythical new home called Earth.

The Battlestar Galactica Role Playing Game brings the action and drama of the hit television series to the game table. Everything you need to start playing is in this book, including full character creation rules, details on the main characters from the show, and information on spaceships, weapons, and tech. The game rules are easy to learn, emphasizing story, action, and character development. All you need are dice, friends, and your imagination!

The game uses the Cortex System rules created by Jamie Chambers.
Supernatural Role Playing Game
by: Jamie Chambers
publisher: Margaret Weis Productions, published: 2009-08-19
ASIN: 1931567492
sales rank: 440505
price: $34.84 (new), $29.10 (used)
Sorry to be the one to break this to you, but the truth hurts and there s no use sugarcoating it. Ghosts are real. Demons too, along with those bumps in the night and maybe even the monster under your bed. The world s a scary place. If you re lucky the nasties that creep around in the dark won t get hold of you.

Cept maybe you aren t lucky. Maybe you ve already lost something or somebody to the darkness. All the booze and therapy in the world can t put your life back the way it was. And evil has a way of finding you again once it s had a taste of blood.

So you decide to fight back. It s not gonna be easy as this kind of on-the-job training can get you dead. But you can stop being the hunted and become the hunter. There s no fame or glory in it, and there sure as hell isn t any money. But if you get the job done, you ll save lives and send the bad guys screaming back to hell where they belong. If that sounds good, then you ve got some work to do.

In the Supernatural Role Playing Game you and your friends play hunters from the world of the hit television series. Play characters from the show or use the Cortex System rules to create your own hunter. You ll also find gory details on ghosts, demons, and other nasties for the Game Master to throw your way. All you need to start the hunt is this book, some friends, some dice, and some time to kill...
Palladium Role-Playing Game
by: Kevin Siembieda
publisher: Palladium Books, published: 1984-06
ASIN: 0916211045
sales rank: 175652
price: $35.00 (new), $3.50 (used)
Official Fallout 2: A Post Nuclear Role Playing Game : Strategies & Secrets
by: Matthew J. Norton
publisher: Sybex Inc, published: 1998-07
ASIN: 0782124151
sales rank: 728564
price: $85.00 (new), $20.89 (used)
The sequel of the "Roleplaying Game of the Year" features the same great gameplay as the original game coupled with an exciting new storyline. This is the only official strategy guide for Fallout 2 written with the close involvement of the development team at Interplay. Readers will find a complete walkthrough, maps of crucial areas, lists of items and characters, and detailed strategies for getting the most out of the game. Required reading in a post-nuclear world!
Spycraft: D20 System Espionage Role-Playing Game
publisher: Alderac Entertainment Group (AEG), published: 2002-07
ASIN: 1887953434
sales rank: 584816
price: $8.00 (new), $4.61 (used)
SPYCRAFT is a role playing game set in a world of dark secrets and high espionage, where players become larger-than-life super spies poised to take on threats of global scale –power-mad dictators, eccentric billionaire industrialists and much more!

Fully d20 Compatible! Action-packed mechanics bring the feeling of the spy genre to vibrant life –using a system everyone knows.

The Only Espionage Role-Playing Game You'll Ever Need! Everything required to play any spy movie, television series or novel!

288 pages, stunning 2-color interior, chock-filled with great art, hard cover.

Dungeons and Desktops: The History of Computer Role-playing Games
by: Matt Barton
publisher: A K Peters Ltd, published: 2008-03-03
ASIN: 1568814119
sales rank: 668831
price: $33.18 (new), $28.19 (used)
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars.

Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.

Shared Fantasy: Role Playing Games as Social Worlds
by: Gary Alan Fine
publisher: University Of Chicago Press, published: 2002-08-14
ASIN: 0226249441
sales rank: 269948
price: $23.99 (new), $26.96 (used)
This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.
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